Combating Extremism in Online Gaming
Online gaming companies, which boast more than three billion consumers globally, have been slow to counteract the exploitation of their sites by violent extremists and other bad actors.
Extremist groups and individuals are using the communication functions of online games and game-adjacent platforms to channel hate-based narratives, network with potential sympathizers, and mobilize for violent action. Our work identifies steps that gaming companies should take to counter such malign uses of their products.
Publications
See allFeedback from: Working Group on Gaming and Regulation at NYU Stern Center for Business and Human Rights
The multi-stakeholder working group on gaming and regulation, launched in September 2024, brings together industry, civil society, and regulators to advance informed, constructive global regulation for a healthy and responsible online gaming ecosystem.
Gaming The System: How Extremists Exploit Gaming Sites And What Can Be Done To Counter Them
Our report describes how extremist actors are exploiting online gaming sites to disseminate violent ideologies, network with like-minded people, and perpetrate real-world harm.