Technology & Democracy
We explore ways to reduce harms associated with social media, artificial intelligence, online gaming, and 3D immersive platforms.
Politics and public life in the United States and certain other democracies around the world have taken a turn toward extreme polarization, with distrust of democratic institutions on the rise. We examine how major technology companies are exacerbating these problems by facilitating the creation and distribution of harmful online content. We focus on social media, artificial intelligence, gaming, and 3D immersive platforms. In all instances, we pair our analysis with practical recommendations for how industry and government can better regulate digital products and services in the interest of protecting democracy.
Publications
See allDigital Aftershocks: Online Mobilization and Violence in the United States
Our new report draws on open-source intelligence to trace how extremist actors coordinate across online platforms to justify violence and recruit supporters, offering a framework for policy and platform response.
Feedback on the European Commission’s Digital Fairness Act
The Working Group on Gaming and Regulation submitted feedback to the European Commission’s Digital Fairness Act, calling for clearer, better-enforced rules across Member States that close regulatory gaps without adding unnecessary complexity to the EU’s digital framework.
Feedback on the EU’s Consumer Agenda 2025–2030
The Working Group on Gaming and Regulation submitted feedback to the European Commission’s Consumer Agenda 2025–2030, urging the EU to strengthen enforcement against manipulative design practices in digital games and to modernize consumer protection rules for the digital marketplace.
Written Submission to the New Zealand Parliament’s Inquiry on Online Harms to Young People
The Working Group on Gaming and Regulation submitted a written submission to New Zealand Parliament’s Inquiry on Online Harms to Young People.
Feedback to the European Commission on Its Draft Guidelines on the Protection of Minors Online Under Article 28(4) of the Digital Services Act
The Working Group on Gaming and Regulation submitted feedback on the European Commission’s Draft Guidelines on the Protection of Minors Online under Article 28(4) of the Digital Services Act, supporting a child-rights-based approach and calling for strong safeguards against exploitative design and monetisation in gaming.
Online Safety Regulations Around The World: The State of Play and The Way Forward – A Resource Guide
Our new resource guide breaks down and analyzes 26 online platform regulations around the world across 19 jurisdictions, and offers a blueprint for future regulation of the online space consistent with human rights standards and constitutional principles.
Press
See allQuick Takes
See allTeaching Resources
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Hearing the Problem: Modulate’s Journey Bringing Real-time Safety to Call of Duty
This case study explores how Modulate’s ToxMod technology tackles toxic and extremist speech in online gaming, highlighting the ethical, business, and regulatory challenges of moderating real-time voice chat.
Past Events
See allMainstreaming Trust and Safety in Online Games
9 AM - 1 PM
Conscience Incorporated Book Launch at NYU Stern
5 PM - 8 PM
Vanderbilt Social Justice Reporter and Thurgood Marshall Institute at the Legal Defense Fund Event Focused on Voting Rights in the South
8 AM - 4 PM
2023 Haitkin Lecture: Developing Responsible and Trustworthy AI
5 PM - 6 PM















