Technology & Democracy
We explore ways to reduce harms associated with social media, artificial intelligence, online gaming, and 3D immersive platforms.
Politics and public life in the United States and certain other democracies around the world have taken a turn toward extreme polarization, with distrust of democratic institutions on the rise. We examine how major technology companies are exacerbating these problems by facilitating the creation and distribution of harmful online content. We focus on social media, artificial intelligence, gaming, and 3D immersive platforms. In all instances, we pair our analysis with practical recommendations for how industry and government can better regulate digital products and services in the interest of protecting democracy.
Publications
See allTrust, Play, and Platforms: Sharing Lessons for Safer Digital Spaces
Drawing on expert reflections from a September 2025 symposium, this paper examines how Trust & Safety governance in online gaming compares to social media and what the games industry's unique experience with community-driven moderation can teach policymakers and advocates working across all digital spaces.
Submission to the French Council on Artificial Intelligence and Digital Affairs
The Working Group on Gaming and Regulation filed a submission with the French Council on AI and Digital Affairs, responding to a mission assessing the potential risks of video games for minors.
Digital Aftershocks: Online Mobilization and Violence in the United States
Our new report draws on open-source intelligence to trace how extremist actors coordinate across online platforms to justify violence and recruit supporters, offering a framework for policy and platform response.
Feedback on the European Commission’s Digital Fairness Act
The Working Group on Gaming and Regulation submitted feedback to the European Commission’s Digital Fairness Act, calling for clearer, better-enforced rules across Member States that close regulatory gaps without adding unnecessary complexity to the EU’s digital framework.
Feedback on the EU’s Consumer Agenda 2025–2030
The Working Group on Gaming and Regulation submitted feedback to the European Commission’s Consumer Agenda 2025–2030, urging the EU to strengthen enforcement against manipulative design practices in digital games and to modernize consumer protection rules for the digital marketplace.
Written Submission to the New Zealand Parliament’s Inquiry on Online Harms to Young People
The Working Group on Gaming and Regulation submitted a written submission to New Zealand Parliament’s Inquiry on Online Harms to Young People.
Press
See allQuick Takes
See allTeaching Resources
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Hearing the Problem: Modulate’s Journey Bringing Real-time Safety to Call of Duty
This case study explores how Modulate’s ToxMod technology tackles toxic and extremist speech in online gaming, highlighting the ethical, business, and regulatory challenges of moderating real-time voice chat.
Past Events
See allMainstreaming Trust and Safety in Online Games
9 AM - 1 PM
Conscience Incorporated Book Launch at NYU Stern
5 PM - 8 PM
Vanderbilt Social Justice Reporter and Thurgood Marshall Institute at the Legal Defense Fund Event Focused on Voting Rights in the South
8 AM - 4 PM
2023 Haitkin Lecture: Developing Responsible and Trustworthy AI
5 PM - 6 PM














