Publications
Explore our library of reports, commentary, and other research.
Reality Check: How to Protect Human Rights in the 3D Immersive Web
A new report by the NYU Stern Center for Business and Human Rights explains two pressing risks related to the mass adoption of immersive technologies: an unprecedented erosion of privacy and proliferation of physical aggression in virtual environments.
Quick Takes
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See allDigital Aftershocks: Online Mobilization and Violence in the United States
Our new report draws on open-source intelligence to trace how extremist actors coordinate across online platforms to justify violence and recruit supporters, offering a framework for policy and platform response.
Feedback on the European Commission’s Digital Fairness Act
The Working Group on Gaming and Regulation submitted feedback to the European Commission’s Digital Fairness Act, calling for clearer, better-enforced rules across Member States that close regulatory gaps without adding unnecessary complexity to the EU’s digital framework.
Feedback on the EU’s Consumer Agenda 2025–2030
The Working Group on Gaming and Regulation submitted feedback to the European Commission’s Consumer Agenda 2025–2030, urging the EU to strengthen enforcement against manipulative design practices in digital games and to modernize consumer protection rules for the digital marketplace.
Written Submission to the New Zealand Parliament’s Inquiry on Online Harms to Young People
The Working Group on Gaming and Regulation submitted a written submission to New Zealand Parliament’s Inquiry on Online Harms to Young People.
Feedback to the European Commission on Its Draft Guidelines on the Protection of Minors Online Under Article 28(4) of the Digital Services Act
The Working Group on Gaming and Regulation submitted feedback on the European Commission’s Draft Guidelines on the Protection of Minors Online under Article 28(4) of the Digital Services Act, supporting a child-rights-based approach and calling for strong safeguards against exploitative design and monetisation in gaming.
Online Safety Regulations Around The World: The State of Play and The Way Forward – A Resource Guide
Our new resource guide breaks down and analyzes 26 online platform regulations around the world across 19 jurisdictions, and offers a blueprint for future regulation of the online space consistent with human rights standards and constitutional principles.
Teaching Resources
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Hearing the Problem: Modulate’s Journey Bringing Real-time Safety to Call of Duty
This case study explores how Modulate’s ToxMod technology tackles toxic and extremist speech in online gaming, highlighting the ethical, business, and regulatory challenges of moderating real-time voice chat.
The Case for Human Rights in Business Education–A Tool Kit
Representatives from various business schools have crafted a concise toolkit, providing insights and resources for integrating human rights into business school education.
RFK Compass, June 2023: Applying ESG in the Meat Processing Industry
This exercise focuses on Packers Sanitation Services and Blackstone Core Equity Partners, exploring what accountability measures should be in place to address the exploitation of child labor.










