Trust, Play, and Platforms: Sharing Lessons for Safer Digital Spaces
May 2026
Video games are a mainstream cultural force, but they remain largely absent from mainstream debates about digital rights and online safety. Our paper examines how Trust & Safety governance in online gaming compares to social media, tracing shared challenges around content moderation, pro-social design, and cross-platform harms. Drawing on expert reflections from a September 2025 symposium co-hosted by the NYU Stern Center for Business and Human Rights, the Center for Democracy & Technology, and American University’s Center for Security, Innovation, and New Technology, the paper offers a framework for understanding how the governance of online games can inform digital policy more broadly.
At a time when regulators, platforms, and civil society are grappling with generative AI, rising compliance requirements, and the shrinking of Trust & Safety teams across the tech sector, the paper highlights what the games industry’s unique experience with community-driven moderation and pro-social design can teach policymakers and advocates working across all digital spaces.
The paper concludes with a set of practical observations for how the gaming and social media industries, researchers, and policymakers can work together to build safer digital spaces for all users.
- Play is a human right, articulated in the UN Convention on the Rights of the Child, requiring a careful balance between user autonomy and meaningful safety oversight.
- Rehabilitative approaches to moderation outperform punitive ones, with nudges toward pro-social norms proving more effective than bans in sustaining healthy online communities.
- Generative AI is changing Trust & Safety in both gaming and social media, introducing novel moderation challenges that existing frameworks are not yet equipped to handle.
- Compulsive use of gaming deserves holistic regulatory attention, raising questions about whether harm-specific rules or broader safeguards are the more effective path.
- Age verification alone is not sufficient to protect children online. Meaningful protection requires harm-specific regulations targeting profit models, design features, and accountability mechanisms.
- Greater transparency and cross-industry collaboration are essential, as the most pressing harms move fluidly across games, social media, livestreaming, and messaging platforms.
Related
See allSubmission to the French Council on Artificial Intelligence and Digital Affairs
The Working Group on Gaming and Regulation filed a submission with the French Council on AI and Digital Affairs, responding to a mission assessing the potential risks of video games for minors.
Digital Aftershocks: Online Mobilization and Violence in the United States
Our new report draws on open-source intelligence to trace how extremist actors coordinate across online platforms to justify violence and recruit supporters, offering a framework for policy and platform response.
Feedback on the European Commission’s Digital Fairness Act
The Working Group on Gaming and Regulation submitted feedback to the European Commission’s Digital Fairness Act, calling for clearer, better-enforced rules across Member States that close regulatory gaps without adding unnecessary complexity to the EU’s digital framework.
Technology & Democracy

